Sally-anne Kellaway is the Senior Audio Designer for Zero Latency, a Melbourne-based VR developer that hosts free-roam room scale VR games for 6+ players.
She also works closely with the Industry-standard Audio Middleware solution FMOD, and is a seasoned speaker at major Game Development conferences worldwide.
Sally has worked for SEGA Studios Australia and has completed a Masters in Design Science with a specialisation in Audio and Acoustics, marrying industry and academic knowledge of Psychoacoustics to bring premium immersive audio design to VR.
Brendan Croxon is an experienced Sound Designer and Mixer working on local, national and International productions. He has over 13 years of experience in all aspects of audio post production including sound design, dialogue editing, Foley, ADR, location recording and re-recording mixing.
Brendan also has extensive knowledge of Ambisonic spatial audio having worked in the format for over 10 years. He has travelled both nationally and internationally gathering ambisonic recordings and has applied these recordings in post production for use in over 100 productions.
In recent years Brendan has applied this knowledge and experience to Virtual Reality and 360 videos. He has developed a deep understanding of the technical and creative challenges of audio within VR to successfully complete various projects.
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